(2014) A mock-up arrangement of various assets for one of the earliest game graphics commissions I had. It was a sort of a Megaman clone.
Not an actual PICO8 project (I'm not sure it even existed at that point), but an 8-pixel base tile resolution certainly makes it seem like this could very well run under that, with some tweaks.
I'm still content with an amount of animation I managed to squeeze into small resolution and frame count.